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Logic Pro X 10.5 User Guide PDF - Manual logic pro x pdf free



 

You can use it for electronic Drummer tracks, as well as on instrument channel strips. In the Drum Machine Designer window, you can view and edit Kit Controls for the overall kit, or Pad Controls for an individual kit piece. Use drag- and-drop workflows to quickly reorder pads, and add samples by dragging them to pads.

Drum Machine Designer provides a flexible platform for groove production when combined with Step Sequencer. You can also use Smart Tempo when importing audio files with different tempos or tempo variations to have Logic Pro keep the project tempo and flex the audio regions to match it, or adapt the project tempo to use the tempos of the audio files.

Articulation Handling For software instruments that provide multiple articulations, Logic Pro provides new controls for creating, editing, and choosing articulations. You can view and change parameters for existing Articulation Sets, and create and save new Articulation Sets, using the Articulation Editor, then quickly change articulations while working in the Editors. Mixer enhancements The responsiveness and performance of the Mixer is improved, particularly for projects with high channel strip counts.

In addition, the Mixer provides several new capabilities, including creating a default channel strip configuration, disabling autoscrolling to the selected channel strip, and highlighting channel strips corresponding to a send or routing destination.

In addition, selecting multiple channel strips also selects the tracks assigned to them. Dynamic plug-in loading When you open a project, Logic Pro analyzes the project to determine which channels are needed for project playback. Only plug-ins needed to enable the full signal flow for playback including auxes, busses, and outputs are loaded.

This allows projects to quickly be opened and be ready for playback and editing. While you are working on the project, other plug-ins are loaded as needed. You can now find Austin and Tyrell in the Songwriter category. Each preset provides a range of articulations that let you create expressive, nuanced performances and recordings. Vintage Mellotron Vintage Mellotron recreates the features and a number of sounds from this famous keyboard instrument that has been featured on dozens of classic rock and pop songs from the s, s, and beyond.

See Logic Pro Vintage Mellotron overview. See Logic Pro Alchemy modulation overview. Also included are new loop length settings, new solo functions, and improved undo and drag and drop behavior. ARA enables Logic Pro and the Melodyne plug-in to share song structure information and analysis results.

Adjust panning for sends independently Using the Independent Pan setting for a send, you can adjust the pan type and position for the send independently from the pan type and position for the channel strip. See Adjust panning for sends independently. Automatic slurs can cover a selected group of notes, and adjust when the notes are copied, moved, or transposed. Using key commands, you can quickly add and edit automatic slurs for an entire line, part, or score. See Add dynamic marks, slurs, and crescendi to a score.

See Manage Logic Pro content. Track alternatives Track alternatives allow you to create alternate edited versions of a track and switch between them at any time to audition or edit the different options. See Use track alternatives in Logic Pro. Selection-based processing Selection-based processing allows effect plug-ins to be applied to audio regions and marquee selections directly in the Tracks area, either non-destructively or destructively. See Use selection-based processing in Logic Pro.

See Set channel strip pan or balance positions in Logic Pro. In GarageBand, the project appears as a new song with a single track containing a mixdown of the project. You can add tracks using GarageBand Touch Instruments, and then send the project back to Logic Pro to continue working.

Touch Bar support If your computer has a Touch Bar, you can use the Touch Bar in the Tracks area, the Smart Controls pane, to apply key commands, and when playing software instruments. Drummer Loops Logic Pro includes Apple Loops associated with a drummer, which can be customized after being added to a project. See Apple Loops in Logic Pro. Enhanced Quick Help Quick Help has been enhanced, and can now be viewed in a Coaching Tip-style window next to the pointer, as a movable floating window, or in the Inspector.

See How to get help for Logic Pro. Alchemy features additive, spectral and granular synthesis and resynthesis, sampling, and virtual analog engines, and offers realtime performance controls and an extensive preset library. For more information, see the Alchemy chapter in Logic Instruments. Instruments and effects Plug-in Manager: You can organize and manage plug-ins in the Plug-in Manager, create new plug-in categories, rename or remove existing plug-ins, and search for individual plug- ins by name.

The transport controls are now at the top of the window for better visibility and access, the Library is relocated next to the track headers, and multiple tracks can now be selected and moved in one operation. Menus are reorganized and streamlined, and there are a host of other ergonomic improvements. Groups of features can be turned on or off in the Logic Pro advanced tools and options pane, letting you optimize the interface to suit your way of working.

Quick Help: View brief descriptions of windows, controls, and other elements of the Logic Pro interface without leaving the app or interrupting your workflow. You can view Quick Help either in the inspector, or in a movable floating window. Projects New project structure: In Logic Pro X, project assets can be saved directly in the project or in a project folder, and can also be referenced from a location outside the project.

For information about handling project assets, see Manage Logic Pro project assets. You can also save project alternatives in different states, including different cuts or mixes, and go back to earlier, automatically saved versions of a project using backups. See Overview of sharing in Logic Pro. Auto Save: Logic Pro regularly saves your work in the background.

In the event of an unplanned interruption, you can reopen your project with the latest changes and continue working. Tracks area Drummer: Select from a variety of virtual drummers, each with its own drum kit and playing style, to add to your projects.

Choose from a variety of both acoustic and electric drummers. Adjust performance parameters including loudness, complexity, and kit piece focus for each Drummer region.

Drummer can respond interactively to other tracks and regions in a project. See Overview of Drummer in Logic Pro. Smart Controls: Quickly adjust the sound of a track using a set of visual screen controls. You can customize Smart Controls by mapping their screen controls to channel strip or plug-in parameters, then manipulate them using external MIDI hardware.

See Logic Pro Smart Controls overview. Track Stacks: Easily organize complex arrangements by collapsing multiple tracks into one. Create layered instruments with multiple software instruments. Create submixes to manage complex Mixer setups. See Logic Pro Track Stacks overview. Patches: Save and recall complex, multiple channel strip configurations along with their Smart Controls. Patches contain the instrument, effects, and routing settings that control the sound of a track.

See Logic Pro patches overview. See Add arrangement markers in Logic Pro. Groove tracks: Set one track in the project as the groove track, then select other tracks you want to follow the timing of the groove track. See Control timing with the groove track in Logic Pro. Editing Flex Pitch: Manipulate pitch and other parameters of vocal and monophonic instrument recordings.

You can make quick pitch corrections in the Tracks area, or use the full Flex Pitch functionality to quantize and edit pitch and adjust other parameters in the Audio Track Editor. Audio Track Editor: Edit audio regions non-destructively in a close-up view of a single track, including making Flex Time and Flex Pitch edits. Mixing New Mixer options: The redesigned Mixer now includes gain reduction meters.

The new multi-functional Effect slot design simplifies choosing, opening, and bypassing plug-ins. See Overview of mixing in Logic Pro for information about using the Mixer.

Instruments and effects Drum Kit Designer plug-in: Customize or build drum kits to use with Drummer, or to play and sequence drum tracks manually. You can choose multiple drums, then adjust individual parameters for each drum. Use other MIDI plug-ins to perform a variety of real-time operations. See Overview of plug-ins in Logic Pro. For more information, see the relevant sections of the Logic Pro Instruments manual.

Retro Synth: Retro Synth is a flexible, easy-to-use voice synthesizer that can produce a wide variety of sounds. This instrument plug-in provides four synthesizer types— Analog, FM, Sync, and Wavetable—each of which can generate unique sounds. Bass Amp Designer: This effect plug-in emulates the sound of famous bass guitar amplifiers and the speaker cabinets used with them.

This chapter introduces the main working areas of Logic Pro, and presents some basic tasks to help you start working in the app. Logic Pro is a full-featured music and audio app you can use for every aspect of music creation: recording, arranging, mixing, and more—everything from sketching your initial ideas to producing polished final mixes. You can use Logic Pro for any type of project, from simply recording yourself singing or playing all the way to complex multi-track, multi- section compositions.

For a quick tour of the Logic Pro interface, see Get started with the Logic Pro main window, then choose topics from the list on the left that introduce specific features and working areas, with basic tasks to help you get started. The first time you open Logic Pro, it downloads basic content, including software instrument presets and Apple Loops, that you can use in your projects.

After the download is complete, the Project Chooser opens so you can create a new project or open an existing one. To learn more about creating and opening projects, see Get started with Logic Pro projects.

To hide the Dock, Control-click the area in the Dock between the last app icon and the Downloads icon, then choose Turn Hiding On from the shortcut menu. You can access all of the major working areas of Logic Pro in the main window.

The central part of the main window is the Tracks area. You record and arrange the musical material in your project on the tracks in the Tracks area. There are several different track types, including audio, software instrument, and Drummer tracks. When you make a recording, or add an Apple Loop or other media file, it appears as a rectangular region on the selected track. Across the top of the main window is the control bar, which includes buttons that let you access different parts of Logic Pro, transport controls for controlling project playback, a Master Volume slider to adjust the overall project volume, and other controls.

In the center of the control bar is the LCD, where you can view the current playhead position, move the playhead, and set the project tempo, key, and time signature. To start working with audio tracks, see Get started with Logic Pro audio tracks. To start working with software instrument tracks, see Get started with Logic Pro software instrument tracks.

To start working with your recordings and other material in the Tracks area, see Get started arranging regions in Logic Pro. A patch contains the instrument, effects, and routing settings that control the sound of a track. When you choose a patch, those settings are applied to the currently selected track. The Library shows available patches for the selected track. You can choose a category on the left to see available patches or subcategories on the right.

In addition to patches, you can view and select plug-in presets and other settings in the Library, when the corresponding item is selected. For information about choosing patches and other items in the Library, see Logic Pro patches overview. The available inspectors and parameters change, depending on which working area has focus, and what is selected. The channel strips for the selected track and its output appear in the lower part of the inspector, so you can view and quickly edit channel strip parameters and plug-ins.

The Quick Help area at the top of the inspector shows a brief description of whatever part of the Logic Pro interface you move the pointer over. Some Quick Help descriptions contain links to more detailed information. For information about editing region and track parameters, see Logic Pro Region inspector and Edit Logic Pro track parameters.

When you open the Smart Controls pane, you see the screen controls for the the selected track. Screen controls can control both channel strip and plug-in parameters, including software instruments and effects.

Move the knobs and other screen controls, and hear how sound changes. For more information, see Logic Pro Smart Controls overview. The Mixer shows the channel strips for every track in your project, including auxiliary and output channel strips, and the master channel strip. This makes it easy to see and adjust relative levels and other track settings. You can adjust the level and pan position of each channel strip, insert instrument and effect plug-ins and edit their parameters, mute and solo tracks, and send the output to auxiliary or output channel strips.

To start working in the Mixer, see Get started with mixing Logic Pro projects. For more information, see Overview of mixing in Logic Pro. The available editors depend on the type of track or region selected. In the Audio Track Editor, you can copy, paste, move, trim, split, and join audio regions. You can also quantize and edit the timing and pitch of audio material using Flex Time and Flex Pitch. You can add and edit notes and other musical symbols.

You browse or search for loops in the Loop Browser, where you can preview them to choose the ones you want to use. For more information, see Apple Loops in Logic Pro. For more information about working with media files, see Using loops and other media in Logic Pro. When Show Advanced Tools is selected in the Advanced preferences pane, additional features, browsers, and editors are available. A project is the document that contains all of your recordings, the media files you add, and all the edits you make.

You start working in Logic Pro by creating a project or opening an existing one. You can create new projects and open existing projects. Logic Pro includes templates and demo projects that you can use to try out the tasks presented in the following Get Started topics. Logic Pro also includes several tutorial projects that you can use to learn about features of the app by following steps in a hands-on setting.

In the Project Chooser, click Project Templates on the left, then double-click a template on the right. You can also create your own templates and choose them in the Project Chooser. Open an existing project 1. Open a tutorial project 1. In the Project Chooser, click Tutorials on the left, then double-click a tutorial project on the right. In the Project Chooser, click Demo Projects on the left, then double-click a demo project on the right. For more information about working with projects, see Logic Pro projects overview.

For information about creating projects, see Create Logic Pro projects. Get started with project playback in Logic Pro You can play back the project at any time to hear your latest changes. You control playback and navigate the project using the playhead, the ruler, and the transport buttons, located in the control bar. The playhead extends from the top to the bottom of the Tracks area, and moves as the project plays, showing the currently playing point in the project.

At the top of the playhead is a triangle that you can drag to move the playhead to a different time position, or scrub the project by moving the playhead across the Tracks area to quickly locate a particular musical passage.

At the top of the Tracks area, the ruler shows units of time in bars, beats, and beat divisions depending on the zoom level. The control bar contains a group of buttons called transport buttons that you can use to control playback, move the playhead, and start recording.

The transport buttons include the following:. The cycle area can be used for composing, practicing a part before recording, recording multiple takes, and other purposes. When you turn on the cycle area, it appears as a yellow strip in the upper part of the ruler. Start and stop playback In Logic Pro:.

When the project is playing, the Go to Beginning button becomes a Stop button. Double-click again to stop playback. Move the playhead In Logic Pro, do any of the following:. If the project is playing, playback continues from the clicked position. Each time you click Rewind, the playhead jumps back to the previous bar. Each time you click Forward, the playhead jumps forward to the next bar.

In Logic Pro, click the Cycle button in the control bar or press C to activate the cycle area. Hold the pointer over either the left or right edge of the cycle area, then drag to resize it. For iPad users, a separate app is available that you can use to navigate Logic Pro projects, and perform mixing, editing, and other functions, on your iPad.

The Logic Remote app is available on the App Store. For more information about playback and navigation, see Play a Logic Pro project and Control playback in Logic Pro with the transport buttons. For information about using the cycle area, see Use the cycle area in Logic Pro. Get started with Logic Pro project properties Each project has a set of properties, including tempo, key, and time signature. The project tempo, key, and time signature are displayed in the LCD in the center of the control bar, along with the current playhead position.

Changing the tempo can affect the playback speed of audio and software instrument recordings, Drummer regions, and Apple Loops, in the project. Key The project key defines the central note called the tonic , and whether the project uses the major or minor scale. Time signature The project time signature defines how musical time is divided into measures and beats. The first number controls the number of beats in each bar, and the second number controls the beat value the note that counts as one beat.

Changing the time signature does not affect playback, but does affect the units displayed in the ruler and the bars in the Score Editor. For more information about working with project properties, see Logic Pro project properties overview. When Show Advanced Tools is selected in the Advanced preferences pane, you can add tempo, key, and time signature changes in a project.

The recording appears as an audio region on the selected audio track, showing an audio waveform. You can arrange and edit audio regions in the Tracks area, and edit them in a close-up view in the Audio Track Editor. When you add a track, you can choose a patch for the track in the Library.

You can quickly audition patches to find the one you want to use, and change the effects for an audio track by choosing a different patch. Each audio patch contains one or more audio effects, and can include sends and other routing settings. Logic Pro includes a metronome, which plays a steady beat to help you play in time while recording.

You can have the metronome play as you record, or only play a one-bar count-in before recording starts. Add an audio track 1. In the Logic Pro toolbar, click the Add Tracks button. Click one of the two Audio icons at the top of the New Tracks dialog. If necessary, click the Details triangle to open the bottom of the dialog.

Choose the audio device and input channel or stereo pair from the Input pop-up menu on the left. In the Logic Pro Library, click a category on the left. You can audition audio patches by clicking them, then playing your instrument, singing, or making sound, to find the one you want to use. For more information about choosing patches, see Logic Pro patches overview.

Prepare for audio recording Before you start recording audio in Logic Pro, do the following:. Record on an audio track 1. In the Logic Pro track list, select the header of the audio track you want to record on. Click the Record button in the control bar or press R to start recording. After a one-bar count-in, recording starts. The recording appears as a new audio region on the track as you record.

Click the Stop button in the control bar or press the Space bar to stop recording. For more information about recording on an audio track, see Overview of recording in Logic Pro and Record sound from a microphone or instrument in Logic Pro.

David Nahmani Posted July 22, Posted July 22, Link to comment Share on other sites More sharing options Jordi Torres Posted July 22, I'll keep adding to it as I find things to add. Feel free to add to it too! Nice feature is that LPX will automatically try to assign a proper icon from sounds dragged from the loop browser, also from 3rd party content, probably by analyzing the naming of a file.

Where can the discount coupons used toward the purchase of LPX be found? Logic Pro X Cool, I've added the ones you've contributed guys, thanks. Keep 'em coming! Posted July 23, Another thing that keeps being asked. The default shortcut for the tool menu is "T. Mac OS X David Nahmani Posted July 23, Thanks teed, adding those too.

Great idea, David. Bass Amp Designer and new stompboxes in Pedalboard. Round robin sample support in EXS Alternatives integrated versioning. Use a variety of onscreen instruments, such as keyboards, guitars, and drum pads, to play any software instrument in Logic Pro X from your iPad. Using Drummer is like hiring a session drummer or collaborating with a highly skilled beat programmer.

Create organic-sounding acoustic drum tracks or electronic beats with the intelligent technology of Drummer. Choose from dozens of drummers who each play in a different musical genre, and direct their performances using simple controls.

Logic Pro X turns your Mac into a professional recording studio able to handle even the most demanding projects. Capture your compositions and performances — from tracking a live band to a solo software-instrument session — and flow them into your songs.

Seamless punch recording. Automatic take management. Logic Pro X makes it all easy to do — and undo. You can create projects with up to stereo or surround audio tracks and up to software instrument tracks, and run hundreds of plug-ins.

Time signature The project time signature defines how musical time is divided into measures and beats. The first number controls the number of beats in each bar, and the second number controls the beat value the note that counts as one beat.

Changing the time signature does not affect playback, but does affect the units displayed in the ruler and the bars in the Score Editor. For more information about working with project properties, see Logic Pro project properties overview.

When Show Advanced Tools is selected in the Advanced preferences pane, you can add tempo, key, and time signature changes in a project.

The recording appears as an audio region on the selected audio track, showing an audio waveform. You can arrange and edit audio regions in the Tracks area, and edit them in a close-up view in the Audio Track Editor. When you add a track, you can choose a patch for the track in the Library.

You can quickly audition patches to find the one you want to use, and change the effects for an audio track by choosing a different patch. Each audio patch contains one or more audio effects, and can include sends and other routing settings. Logic Pro includes a metronome, which plays a steady beat to help you play in time while recording.

You can have the metronome play as you record, or only play a one-bar count-in before recording starts. Add an audio track 1.

In the Logic Pro toolbar, click the Add Tracks button. Click one of the two Audio icons at the top of the New Tracks dialog. If necessary, click the Details triangle to open the bottom of the dialog. Choose the audio device and input channel or stereo pair from the Input pop-up menu on the left.

In the Logic Pro Library, click a category on the left. You can audition audio patches by clicking them, then playing your instrument, singing, or making sound, to find the one you want to use. For more information about choosing patches, see Logic Pro patches overview. Prepare for audio recording Before you start recording audio in Logic Pro, do the following:. Record on an audio track 1.

In the Logic Pro track list, select the header of the audio track you want to record on. Click the Record button in the control bar or press R to start recording. After a one-bar count-in, recording starts. The recording appears as a new audio region on the track as you record. Click the Stop button in the control bar or press the Space bar to stop recording.

For more information about recording on an audio track, see Overview of recording in Logic Pro and Record sound from a microphone or instrument in Logic Pro. For information about connecting microphones and other audio devices, see Using audio devices with Logic Pro overview. Logic Pro features a complete library of professional-quality software instruments, including synthesizers and other keyboards, guitars, drums, world instruments, and more.

A patch contains the instrument, effects, and routing settings that control the sound of the track. You can change the sound of a software instrument track by choosing a different patch from the Library. In the Library, you can also audition patches to find the one you want to use.

You record a software instrument on a software instrument track in the Tracks area. The recording appears as a MIDI region on the selected software instrument track. You can have the metronome play as you record, or play only a one-bar count-in before recording starts.

If your music keyboard has other controls, such as faders, knobs, or drum pads, try using them as well. The new track appears in the Tracks area, and the Library opens on the left. You can audition software instrument patches by clicking them in the Library, then playing your music keyboard, to find the one you want to use.

Record a software instrument 1. Select the software instrument track you want to record to. The recording appears as a new software instrument region on the track as you record. For more information about recording software instruments, see Overview of recording in Logic Pro and Record software instruments in Logic Pro. Audio tracks also feature an Input Monitoring button. The track headers are located along the left side of the Tracks area, so you can easily see the mute, solo, and other settings for all tracks while working.

The Solo button turns yellow, and the Mute buttons of all unsoloed tracks flash blue. Click the button a second time to restore the track to its previous state. Option-click the slider to return it to a neutral level 0 dB gain. The dot on the wheel indicates the current position.

The corresponding buttons on all the swiped tracks switch to the same state. For more information about working with tracks, see Logic Pro Tracks overview. For information about using the track controls, see Logic Pro track header overview. You choose a patch in the Library, which applies those settings to the selected track.

You can try out different sounds for the track by choosing a different patches, as long as the patch is compatible with the track type. Patches can include one or more channel strip settings, and can also contain routing information auxes and metadata for Smart Controls and controller mapping. Patches for audio tracks can include default effects settings.

Patches for software instrument tracks include an instrument plug-in as well as effects settings. The patches displayed in the Library depend on the track type.

For example, when an audio, software instrument, or Drummer track is selected, patches for that track type are available. Choose a patch for the selected track 1.

In Logic Pro, click the Library button in the control bar or double-click the track header to open the Library. Choose a patch category from the list on the left, then choose a patch from the list on the right. You can quickly move through the patches in the list using the Up and Down Arrow keys. You can search for patches by name in the Library, edit patches by changing channel strip settings, adding plug-ins, or editing plug-in parameters, and save your own custom patches.

Get started arranging regions in Logic Pro The Tracks area is where you arrange the recordings, Apple Loops, and other musical material in your project, organizing them into sections such as intro, verse, and chorus to build an arrangement. The Tracks area shows a visual representation of time moving from left to right.

You build a project by arranging regions in rows called tracks, that run horizontally across the Tracks area. Regions appear as rounded rectangles in the Tracks area. There are several different types of regions, depending on the track type. The two primary region types are audio regions, which show the audio waveform, and MIDI regions, which show note events as thin rectangles. You can arrange regions in a variety of ways in the Tracks area, by moving, looping, resizing, splitting, joining, and deleting them.

Try following the tasks below, using regions in the project. Move a region In Logic Pro, do any of the following:. Resize a region 1. In the Logic Pro Tracks area, move the pointer over the lower-right edge of a region. Drag the edge of the region horizontally to shorten or lengthen it. In the Logic Pro Tracks area, place the pointer over the upper-right edge of the region. When you drag the edge of the region out by its full length, rounded corners indicate the beginning and end of each complete repetition of the region.

Split a region using the playhead 1. In the Logic Pro Tracks area, select the region you want to split. Only the selected region is split, even if an unselected region on another track is under the playhead as well. If multiple regions are selected and are under the playhead, they are all split. Split a region using the Scissors tool 1.

When selecting a cut point with the Scissors tool, you can move backward and forward in steps of one division. The grid is based on the Snap pop-up menu setting. For information about using Snap, see Snap items to the grid in Logic Pro. For more information about arranging a project, see Logic Pro Arranging overview. For information about working in the tracks area, see Logic Pro Tracks area overview. A keyboard graphic along the left edge of the Piano Roll Editor provides an easy guide to the pitches of notes.

On the left are controls for quantizing the timing and pitch of MIDI notes, and editing their velocity. The header shows the name of the selected region, or the number of regions if more than one is selected , as well as the pitch and position of the pointer in the region.

Note: You can change the note length as you add a note, by holding down the mouse button and dragging left or right. While you drag, a help tag shows the precise end point and length of the note. Tip: It might sometimes be difficult to grab the corner of very short notes. You can use the Finger tool, which allows you to grab notes anywhere to alter their length, or zoom in for a closer view. The color of the note event changes and the horizontal line inside the event either lengthens or shortens.

Get started with the Logic Pro Audio Track Editor The Audio Track Editor shows a close-up view of part of an audio track in the Tracks area, displaying the audio waveforms of the regions on the track.

In the Audio Track Editor, you can move, trim, split, and join audio regions, play a region in isolation, and edit regions in other ways. Edits you make in the Audio Track Editor are non- destructive, so you can always return to your original recordings. You can also quantize and edit the pitch of audio material in the Audio Track Editor using Flex Pitch.

When you choose a Flex Pitch algorithm, the contents of the audio track are analyzed for pitch, and the results are displayed as a pitch curve overlaid on the waveform. Along the top of the Audio Track Editor is a ruler showing time divisions, based on the time format chosen in the LCD, and a menu bar with local menus.

The main area of the Audio Track Editor shows the audio waveform of the regions in the selected audio track. Trim an audio region 1. In the Logic Pro Audio Track Editor, place the pointer over the lower-left or lower-right edge of the region.

Drag the pointer to trim the beginning or end of the region. You can scrub regions to find the point where you want to cut by dragging across the regions with the Scissors tool. Before moving or deleting a segment of a split audio region, click to select it. Join regions 1. Select the split regions. Turn on flex in the Audio Track Editor 1.

Open the Audio Track Editor by doing one of the following:. Change the pitch of a note 1. When Show Advanced Tools is selected in the Advanced preferences pane, you can also edit the timing of individual notes, chords, or sounds in the Audio Track Editor using Flex Time. You can also open the Audio File Editor to make permanent destructive edits to the source audio file for a region.

You can choose from different genres, and choose different drummers in each genre. Each drummer has a specific drum kit and playing style. You can choose a drummer preset, edit drum settings to adjust the playing style, exchange drum kits, and choose individual drum sounds. To work with Drummer, you add a Drummer track to the project. A Drummer track is similar to a software instrument track, but it contains only Drummer regions, rather than MIDI regions.

Both track and region parameters can be edited in the Drummer Editor. In the Logic Pro toolbar, lick the Add Tracks button. Click the Drummer icon the drum kit at the top of the New Tracks dialog. A Drummer track is added, along with one 8-bar region. The Library opens, and a default patch is loaded to the track.

Choose a genre and drummer 1. In the Logic Pro Library, click a genre. The available drummers for the selected genre appear to the right of the genres.

A preset consists of a number of region settings, visible to the right of the presets area. The farther right you place the puck, the more complex the sound becomes; the higher you place the puck, the louder the sound plays.

Choose a pattern variation for a drum or percussion instrument In the Logic Pro Drummer Editor, do any of the following:. Exchange a drum 1. The Exchange panel opens to the left if exchange pieces are available for that kit piece. Click the Info button of a selected kit piece to view its description. Click the kit piece that you want to exchange in the Exchange panel. You may need to scroll in order to find the one you want to use. The piece is exchanged and the respective drum sound is loaded.

Click anywhere in the plug-in window background to close the panels. You can click the lock to prevent any changes to the fills setting when switching presets or drummers.

Note: The presence of ghost notes depends on the chosen drummer and the complexity setting. Note: This is relevant only if the Hi-Hat is selected in the drum kit representation. Any changes or selections you make in the Drummer Editor affect only the selected region, not the entire track.

Each Smart Control includes a set of screen controls that you can adjust to control the sound of the patch. Smart Controls typically include EQ or tone controls, reverb and other effects controls, and controls specific to the type of track or instrument. For example, the Smart Control for a synthesizer might include screen controls for choosing the waveform and adjusting the resonance and filter cutoff, while one for a string instrument might include controls for changing the articulation.

When you open the Smart Controls pane, you see the screen controls for the selected track. Each screen control is labeled to make its function easy to understand. Each screen control has a text label indicating what aspect of the sound it controls.

You can also change the layout for a Smart Control, save your own Smart Controls, map screen controls to channel strip and plug-in parameters, and assign controllers on your MIDI devices to screen controls. With Live Loops, you can play, arrange, and record new musical ideas in real time. Each musical phrase or loop exists in a cell in the Live Loops grid. You can start and stop playback of cells freely, while keeping everything in sync with the beat and the project tempo.

You can start using Live Loops with an empty grid, or choose a Live Loops template with a set of instruments and prerecorded cells from the Project Chooser. You can also add regions or loops from the Tracks area to the grid, and record a Live Loops performance to the Tracks area. Create an empty Live Loops project 1. Choose a Live Loops template 1.

For more information about working with Live Loops, see the Live Loops overview. In the Mixer, each track has a channel strip that corresponds to its track type. You can also add effect plug-ins, change plug-in settings, and control the signal flow using sends and auxiliary aux channel strips. You can try out the following tasks using either the inspector channel strips or the channel strips in the Mixer. When you solo a channel strip, the Mute buttons of all unsoloed channel strips flash.

Choose a different plug-in In the Logic Pro Mixer, do one of the following:. For more information about channel strip controls, see Channel strip controls in Logic Pro. Get started with Apple Loops in Logic Pro Apple Loops are prerecorded musical patterns that you can use to quickly add drum beats, rhythm parts, and other musical phrases to a project.

Apple Loops contain musical patterns that can be repeated over and over, seamlessly. After you add a loop to the Tracks area, you can extend it to fill any amount of time.

When you add an Apple Loop to a project, it automatically matches the project tempo and key. Apple Loops are available in a variety of instruments, genres, and moods in the Loop Browser. You can also convert Drummer loops to software instrument loops by adding them to software instrument tracks, or convert them to audio loops by adding them to audio tracks. Keywords with no matching loops are dimmed.

You can adjust the preview volume, and choose a different key for the loop. After you add the loop to the Tracks area, you can drag it left or right to adjust the point where it starts playing. You can also search for loops by name, key, or time signature. Get started with Smart Tempo With Smart Tempo you can record a performance without the metronome and have Logic Pro adapt the project tempo to match the tempo of the recording, or keep the project tempo and flex the recording to match it.

You can create remixes using audio files and MIDI regions with different tempos that all conform to the project tempo, or adapt the project tempo to the tempo of an imported audio file or MIDI region. You can also use Smart Tempo with multitrack audio recordings. You can set the default Project Tempo mode for a project in the Smart Tempo project settings. In the Logic Pro Tracks area, select the audio region. It also follows any changes to the project tempo. You can view and edit Smart Tempo analysis results in the Smart Tempo Editor, including beat markers and other tempo information.

After you record an audio or MIDI region or import a file using Smart Tempo, you can refine the tempo analysis and correct any tempo detection errors to define the musical intent more accurately. When Adapt is the Project Tempo mode, tempo and time signature changes are transferred to the project tempo and time signature tracks. You can make quick tempo, beat, and timing adjustments, or make more complex edits to the tempo information for a single beat, a selection, or the entire file or region.

If you have a SoundCloud account, you can share a project to SoundCloud, choose the quality and visibility level, and set permissions for the shared project from within Logic Pro. Share the project to your iTunes library 1. To rename the shared file, select the name in the Title field, then enter a new name.

Type artist, composer, and album information for the shared file in the respective text fields. Choose the quality level for the shared file from the Quality pop-up menu. When you share a project to iTunes, the entire project, from the beginning to the end of the last region, is exported.

Any silence at the beginning or end of the project is trimmed. If Cycle mode is on when you share the project, the part of the project between the start and end of the cycle region is exported. The shared project appears in the iTunes library, where you can add it to playlists, convert it, or burn it to a CD.

The format of the shared project is determined by the iTunes import settings. To rename the shared file, select the name in the File name field, then enter a new name. Choose the quality setting for the shared file from the Quality pop-up menu. The entire project, from the beginning to the end of the last region, is exported. Share a project to SoundCloud 1. Projects must have a title in the Title field. Brief content visible, double tap to read full content.

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Also, no index in a book that is supposed to be a reference to a multifaceted, complex program? Very useful! This graphically enhanced manual really is superior to anything I've ever tried to read in the realm of a software tutorial book. Edgar explains things really well and the use of the numbering system to bring you exactly to where in the graphic the words on the page are describing is really a wonderful tool.

I would encourage Edgar in the future to use different shapes and colors for these link symbols. The book I purchased utilizes numbers 1 thru whatever may be necessary in a black circle. It is sometimes difficult to find the number in the graphic and perhaps if different colors or shapes were used that might be easier but this is still a 5 star book.

This book is far and away the best explanation of Logic Pro that I have found. Logic has the deserved reputation for being a powerful but obscure program, especially to non-professional musicians like me.

The book begins with an explanation of Logic's architecture using an excellent analogy, and I found understanding the architecture to be key to understanding Logic's multifaceted and obscure UI.

While this old document has many typos, it is also an excellent description of how Audio Midi Setup works, especially with regard to Network MIDI connections. After many attempts to get it working, Edgar's explanation helped me understand the architecture of this as well.

Get this book, and get the MIDI description from his website. You won't regret it. I must say, these GEM books are amazing, so much better than all the other Logic books that I've seen that just explain one feature after another and are often very dry to read through.

❿    

 

Free Apple Software User Guide, Download Instruction Manual and Support



   

See Editing preferences in Logic Pro. If you have a suitable mouse, you can also assign the right mouse button to any of the following:.

You can set two different behaviors for the Pointer tool when using it in the Tracks area. Set the behavior of the right mouse button 1. Click Editing, then choose a setting from the Right Mouse Button pop-up menu. Choose the appropriate menu item to assign the tool, which is available when the right mouse button is pressed while editing.

Click a tool to choose it. When the Tool menu is open, you can also use the key shown next to a tool to select it. Note: When you choose a tool from the Tool menu by right-clicking, the tool is assigned to the left mouse button. Right-double-clicking in the working area of the active window resets the assigned tool to the Pointer tool. Set the behavior of the Pointer tool in the Tracks area 1. Click Editing, then select the behavior you want for the Pointer tool.

The Loop pointer and behavior can still be accessed in these click zones by holding down Option. Pointer tool The Pointer is the default tool when you open Logic Pro. You can use the Pointer tool to:. You can select multiple items by holding down Shift and dragging around the items. The pointer also takes the shape of this tool when outside the working area, when making a menu selection, or entering a value. Pencil tool Use the Pencil tool to add new regions or events.

You can also select, drag, loop, and alter the length of regions or events using the Pencil tool. In the Score Editor, you can use the Pencil tool to add dynamic markings, accents, and other symbols to notes. Eraser tool Use the Eraser tool to delete selected regions or events. When you click a region or event with the Eraser tool, all of the currently selected regions or events are deleted similar to pressing the Delete key.

The Eraser tool can also delete an unselected region or event by clicking it. Text tool Use the Text tool to rename regions and other items, or add text to a score in the Score Editor. Scissors tool Use the Scissors tool to split regions and events, allowing individual sections to be copied, moved, or deleted.

Glue tool Use the Glue tool to join selected regions or events into a single region or event. Solo tool Click and hold a region with the Solo tool to listen to the selected region or event apart from the rest of the project.

Moving the mouse horizontally also scrubs any events the pointer touches. You can unmute the region or event by clicking it a second time with the Mute tool. If multiple regions or events are selected, the mute state of the clicked region or event applies to all selected regions or events.

Zoom tool Use the Zoom tool to zoom in by dragging over regions or other material, or over an empty part of the Tracks area. To revert to the normal zoom level, click the window background with the Zoom tool, or click while holding Control-Option. You can also access the Zoom function by pressing and holding Control-Option, regardless of which tool is active.

Fade tool Use the Fade tool to create and edit fades, or to change the shape of fade curves. Automation Select tool Use the Automation Select tool to select automation data and create automation points at region borders. Automation Curve tool Use to Automation Curve tool to bend or reshape the curve between two automation points, creating a nonlinear transition between the points. Marquee tool Use the crosshair-shaped Marquee tool to select and edit parts of regions.

In the Tracks area, you can select part of a region or regions with the Marquee tool and apply selection- based processing with audio effects. Flex tool Use the Flex tool for quick access to fundamental Flex editing functionality, without having to turn on Flex view in the Tracks area. Tools for specific working areas Tools specific to a particular editor or other working area are covered in the respective chapters for that working area.

Logic Pro advanced tools and options Logic Pro X provides the power and flexibility of previous versions of Logic Pro, while allowing you to turn groups of features on or off to streamline your workflow. For experienced users who have upgraded from Logic Pro 8 or 9 or Logic Express 8 or 9 , all advanced tools and additional options are turned on by default.

When you open an existing project in Logic Pro X, any additional options used by the project are turned on automatically. Users new to Logic Pro can start working with basic features and a streamlined interface.

In particular, users familiar with GarageBand will find a direct match for nearly all GarageBand features. All windows, views, menus, and key commands required for standard music production tasks are accessible in the app. You turn on advanced tools by selecting Show Advanced Tools in the Advanced preferences pane. Turning on advanced tools without turning on any of the specific additional options lets you do the following:. Additional Options When Show Advanced Tools is selected, additional options providing further expert capabilities become available, and can be selected individually depending on the type of tasks you want to perform.

When Show Advanced Tools is selected in the Advanced preferences pane, the following additional options are also available:. For users upgrading to Logic Pro X, any additional options used by an existing project are turned on by default when you open the project.

Turn on Additional Options 1. Select any of the specific additional options you want to use. Some features are only available when Show Advanced Tools is turned on, or when the corresponding Additional Options checkbox is selected. If a project makes use of features for example, Track Stacks that can only be created or edited when the Show Advanced Tools checkbox is selected, items using the feature will still play when Show Advanced Tools is turned off.

Features that need Additional Options to be selected have this icon. Undo and redo edits in Logic Pro You can undo one or more edit operations, and redo undone edits. Logic Pro includes an Undo History window with a time-ordered list of all edits that can be undone. You can also change the number of steps that can be undo in Logic Pro preferences. You can undo virtually any edit, including moves, deletions, renaming, and parameter changes; and the creation of new events, regions, channel strips, and more.

The Undo History window displays a list of all actions that can be undone. The most recent editing operation, which will be the first to be undone, is selected. No undos or redos are possible for the deleted steps, once the Undo History has been deleted.

Change the number of undo steps 1. Change the number in the Number of Undo Steps value slider. Manage Logic Pro content Logic Pro features an extensive Sound Library of Apple Loops, patches, drum kits, and other content that you can use in your projects.

When you install Logic Pro, essential sounds and instruments are included as part of the installation. Additional content is available to download after the installation is complete. You can view available content and select content to download in the Sound Library Manager.

Some items in the Sound Library Manager have a disclosure triangle, which you can click to show and select individual content types to download. You can also download updated sounds and reinstall the complete Sound Library using the Sound Library Manager. Updated sounds are indicated in the Sound Library Manager and can be downloaded.

Some additional content can also be downloaded directly in the Library and the Loop Browser. When you select an item that requires additional content, a dialog appears, asking if you want to download the content. In the Library and the Loop Browser, items with content not yet installed include a Download button that allows you to download the content directly.

Content types The Sound Library includes the following types of content:. Content locations Logic Pro installs Sound Library content in several different locations on your computer:. Patches Patches are stored inside Logic Pro. They may be added, updated, or removed when a new version is installed. When you relocate the Sound Library, Sound Library content except for Apple Loops, Impulse Responses, patches, software instrument presets, and those plug-in settings stored in the app bundle is moved to the new location.

User-created content is not affected. Relocating the Sound Library to an external drive can free up a large amount of disk space on your system drive. If you change your mind or decide you no longer want to keep the content in another location, you can relocate the Sound Library back to its original location.

When you install additional content after relocation, it is installed in the new location. When you relocate the Sound Library, it is also relocated for these apps if they are installed on your computer.

This can be useful to make sure you have the latest version of all available content, and also in case the drive containing the Sound Library is no longer available. If the Sound Library is available in its current location when you reinstall it, it is reinstalled in the same location. If the Sound Library is not available for example, if it is installed on an external drive that is lost or not connected to your computer , it is reinstalled in the default location on your system drive.

You can view the capacity of the Instrument Library and Apple Loops library and delete each of these items.

If you delete Logic Pro content that is required for a patch or software instrument, Logic Pro prompts you to re-download that content the next time you try to use the patch or instrument. Download additional content 1. While additional content is downloading, a progress bar appears in the lower part of the LCD. You can view more detailed information about the progress of the download by clicking the progress bar. Download additional content in the Library or the Loop Browser Items in the Library and the Loop Browser that require additional content are indicated by a Download button.

Relocate the Sound Library 1. The Relocate Sound Library window opens, showing available drives and the free space available on each. Unsuitable drives are dimmed, with the reason for their unsuitability shown in the Comments column. Select the new Sound Library location, then click Relocate. If other music creation apps such as GarageBand or MainStage are open, you are asked to close them before relocation can proceed.

When relocation is complete, the Relocate Sound Library window closes. You can also view information directly in the app using the Quick Help feature. Quick Help You can view a brief description of windows, controls, and other elements of the Logic Pro interface without leaving the app or interrupting your workflow.

You can view Quick Help either next to the pointer or in a movable floating window. You can also click and hold the title bar of the Quick Help pane in the inspector, then drag the Quick Help pane out of the inspector.

Each tutorial project provides simple, step-by-step instructions for one of the features in the latest version of Logic Pro. You can open a tutorial project and follow the steps at your own pace, making hands-on changes to the project as you learn more about working in Logic Pro.

Logic Pro Instruments Provides comprehensive instructions for using the powerful collection of instruments included with Logic Pro. Logic Pro Effects Provides comprehensive instructions for using the powerful collection of effects included with Logic Pro.

Logic Pro Control Surfaces Support Provides comprehensive instructions for configuring and using specific hardware control surfaces with Logic Pro. When you open Smart Help in Logic Remote, you can view detailed Help information about the Logic Pro interface, commands, and menus, including step-by-step instructions for using Logic Pro on your Mac while you are working, simply by placing the pointer over different parts of the interface.

Logic Pro hardware connection overview You can use Logic Pro with a wide variety of audio and MIDI devices, including microphones, keyboards and other musical instruments, mixers, and other audio equipment. To connect audio devices to your computer, you can use an audio interface. Some audio and MIDI interfaces require that you install a device driver before opening Logic Pro, so the app can find and use the device at startup. You can connect microphones, electric musical instruments, and other musical equipment to your computer, or to an audio interface or other audio device.

Logic Pro supports input from digital audio interfaces up to a maximum sample rate of kHz, and a maximum bit depth of 24 bits. Also make sure the audio interface uses a format supported by your computer.

If possible, you should avoid using different audio devices for input and output. Connect a microphone to your computer Do one of the following:.

After you connect a microphone, you choose the input source for the track you want to record to; you can also turn on monitoring to hear sound from your microphone as you play. You can also Set the input format in the Mixer or the inspector so that it matches the format of the microphone.

You can record the sound from your guitar to an audio track, and use the amps and pedalboard effects to shape your guitar sound. There are several ways to connect an electric instrument to your computer.

Connect an electric instrument to your computer Do one of the following:. After you connect an electric instrument, you choose the input source for the track you want to record to; you can also turn on monitoring to hear your instrument as you play.

You can also Set the input format in the Mixer or the inspector so that it matches the format of the instrument. To increase the input signal, you can connect the guitar to a preamplifier, and connect the preamplifier to your computer. You can also connect a mixer, speakers or monitors, headphones, and other equipment to hear the audio output from Logic Pro.

Logic Pro supports plug-and-play for audio interfaces, making it possible to connect and turn on a new audio interface while Logic Pro is open. An alert appears when you connect a new device, and prompts you to select and confirm the audio interface and driver you want to use. All digital audio interfaces can be susceptible to latency—a noticeable delay between the time the audio signal is produced, and when you hear it.

You should always attach your audio interface directly to the computer, rather than through a hub, or daisy-chaining it through another device. Doing so can cause an unacceptable amount of latency, particularly with slower USB 1. Connect an audio interface to your computer Do one of the following:.

PCIe provides extremely high bandwidth and fast data transfer rates, allowing you to record and play back large numbers of files at the highest possible sample rates and bit depths. After connecting an audio interface to your computer, be sure to set the audio interface as your audio input. You can then set the individual inputs on the audio interface as the input source for the audio tracks you want to record to.

For details on choosing the audio input, see Devices preferences in Logic Pro. Connect speakers to a computer running Logic Pro You can connect speakers or monitors to your computer to hear your projects with better audio quality. A variety of speakers is available that you can connect to your computer or audio interface.

The way you connect them depends on your system and the type of speakers you use. Surround projects require a surround speaker system. For information about using speakers in a Surround project, see Set up surround speakers for use in Logic Pro. After connecting speakers or monitors to your computer, be sure to set them as your audio output. For details, see Devices preferences in Logic Pro. For other audio devices, you may need to install, select, activate, and configure the driver for the device.

For devices that do require an audio driver, you configure the driver in Audio Devices preferences. For details about setting up your Core Audio device preferences, see Devices preferences in Logic Pro. Configure Apogee and Euphonix devices to use with Logic Pro You can configure Apogee or Euphonix audio hardware in the utilities provided by these manufacturers.

The configuration utilities for connected devices can be opened directly from Logic Pro. Consult the documentation provided with the device for specific configuration instructions. For more information on use, see AMS Help. Some MIDI interfaces are automatically recognized by your Mac, but others may require you to install driver software.

Be sure to follow the instructions that came with the keyboard, which may include installing the correct driver on your computer. Connect the MIDI interface to your computer.

Each MIDI channel can be assigned a tone or sound, such as piano, strings, bass, and so on. For example:. All devices can receive on all 16 MIDI channels. Each device plays the incoming data with the sound assigned to channel 1. As this example illustrates, MIDI can be separated onto different channels, but cannot be separated between devices, unless you use a multi-output MIDI interface. Not only does this allow you to play up to 64 different sounds simultaneously through your tone generators, it also allows full MIDI control for each channel of each device.

This becomes increasingly important when arranging and orchestrating such a large number of instrument parts. For example, if you buy a new keyboard to be used without a sequencer, and connect it to an amplifier, you would expect the device to make a sound when you press its keys—in other words, the keyboard is directly connected to the sound generator. In situations where you want to control or record another sound module or software instrument with your keyboard, you would hear both the keyboard sound due to the direct keyboard—to—tone generator connection and the sound of the software or MIDI instrument.

This is why the keyboard must be separated from its own internal sound generator. This function is known as Local Off, and is set directly on your keyboard. Apparently not, that option is missing from the bounce dialog. Another one for the "removed features" thread. At the same time, even though I often used it, I can live without out it, although I really do not understand at all why they've removed it?

I cannot remember a single person having issues because of that option. Mac mini 2. I really don't understand the removal of features. Unless they directly conflict with new software updates. Seems like the motto should be add rather than subtract. I actually like this better, to be honest. Although it would be nice go have some control of the file start and end points - now I assume with share you'll bounce anything between the project start- and end marker?

OK, I think everybody using "share to iTunes" should read this carefully , because you will not immediately spot in the Share dialog if cycle mode is still on When you share a project to iTunes, the entire project, from the beginning to the end of the last region, is exported. Any silence at the beginning or end of the project is trimmed. I feel it should also show locators like in 'normal' bouncing. But if I use U. Select the command, click the Learn by Key Label button turns blue , hit T.

Hit Learn by Key Label button again, close window, done. This is useful when you need to assign other regions the same color. Take 1 is purple. You will keep the blue color for Take 2, and choose a new color for Take 3. The selected take, Take 3, plays. This time the first bar sounds good, but the second bar is rather messy; the third bar sounds good, and then the guitar player plays the wrong chord and stops.

This time the guitarist misses the entire beginning but gives a good performance in the fourth bar of the breakdown. Although each take is a very poor performance, you have all the material you need to create a comp take that will sound good. You will swipe your mouse across the parts of the takes you want to hear in your comp.

The entire take is selected, and its color and name are displayed in the take folder. The mouse pointer does not automatically snap to the grid when Quick Swipe Comping, but snapping would help you edit this kind of rhythmic material. This time the mouse pointer snaps, making it easier to select exactly one measure. Notice that in the take folder on the Guitar track, the waveform and its background color match the sections of the selected takes.

Your comp name, Comp A, now appears next to the take folder name, and the letter A is displayed in the Take Folder pop-up menu to the right of the disclosure triangle. An easy way to start a new comp is to Option-click a take to select it, and start comping again. There is, however, a lingering noise present at the end of Take 2 you can delete.

The upper part of the clicked section is white, indicating that the section is selected. You can hear a double-attack on the downbeat of bar You will now clean up that edit. Holding Control-Shift while you drag temporarily disables the snapping, giving you the precision you need to clean up this edit. The take folder is replaced by the current comp. The selected sections of the takes in the folder are now replaced by audio regions, and crossfades are displayed at the junctions between regions.

You now have a flawless funk rhythm guitar performance during the break. The crossfades, automatically added between edit points during the comping, ensure smooth transitions between the regions. You will learn how to apply and adjust your own fades and crossfades in the following two exercises. Adding Fades and Crossfades When editing audio, you usually want to avoid abrupt transitions on edit points: the region boundaries and the junctions between regions.

You can use nondestructive fades in the workspace to create smooth transitions. Adding a Fade-Out The very last region on the Guitar track ends abruptly, before the guitar chord has finished its natural decay. You will now add a fade-out to make that last chord end more naturally.

You can hear odd blip sounds at the edit points: the beginning of the first region, the junctions between regions, and the end of the last region. The clicks are exacerbated by the reverb in the Amp Designer plug-in on the channel strip. You can now clearly hear the clicks. The third region, a C minor chord, ends abruptly and the sustain tail of that chord does not sound natural.

You can create fades only over region boundaries. Here, the rectangular frame should cover the end of the region. A fade-out is created. The position where you started dragging determines the length of the fade-out. The fade is curved in the direction you drag. The guitar and the piano fade out simultaneously at the end of the song, which now sounds cleaner and smoother. The Left-click tool is reassigned as the Pointer tool. Adding Fades to Remove Clicks In this exercise, you will add very short fades and crossfades to eliminate click sounds that occur at edit points on the final three regions on the Guitar track.

You can hear a click at the beginning of the region. You may need to zoom in a few more times to clearly see the shape of the waveform.

To add fades using the Pointer tool, you can Control-Shift-drag over the region boundary. A fade-in is added. The click sound at the beginning of the Ab chord region disappeared. You can hear a click sound at the edit point. A crossfade is added at the junction between the two regions. The click sound at the junction between the regions disappeared. All you need is a very short fade at the edit point to smooth the transition.

This time you will add the crossfade using the parameters in the Region inspector to avoid zooming in and out. A five-millisecond fade-out is added at the end of the selected region. In the workspace, you can see that the fade-out at the end of the selected region is replaced by a crossfade. After editing a section, you may have many small regions with fades between them.

You can choose to keep those small regions with the fades so that you can readjust the edits later. However, if you are ready to commit and would rather deal with a single audio region for the entire section, you can join the regions to render your edits into a new audio file.

An alert asks you to confirm the creation of a new audio file. A new audio region is created in place of the selected regions and their fades.

Zooming and scrolling in the workspace can help to an extent; however, when you want to edit the regions of a single track, you can use the Audio Track Editor to focus on that track without changing the zoom level of the Tracks area.

Importing Audio Files Using the All Files Browser You will now import a new audio file to the project: a white noise sound effect you will use later to accentuate the transition between song sections at bar The All Files Browser opens. At the top, three buttons allow you to access all the volumes connected to your computer, your home folder, or the current project folder. The contents of your home folder appear in the browser. The wave. A new track is created, and the wave audio region is added at bar The audio file was recorded at a low level, and its waveform is rather flat.

Depending on your zoom level, you may not even see a waveform at all. In the next exercise, you will zoom in to the waveform so you can see it clearly. The white noise effect sounds like it will work in that section. However, for maximum effect, it must be positioned so that the climax of the wave sound occurs at bar Using the Audio Track Editor You will now continue editing the wave region nondestructively, but this time in the Audio Track Editor, which allows you to clearly see the grid and the ruler above the regions without having to change the zoom level of the Tracks area.

The Audio Track Editor opens, displaying the wave track and its single region. The wave region fills the Audio Track Editor. You can clearly see the ruler just above the waveform, with vertical grid lines displayed under the waveform. You can see that the wave region is a stereo audio region because it has two interleaved circles next to its name, and two waveforms are displayed in the Audio Track Editor.

As you reach a certain zoom level, two waveforms are displayed, one for each channel. The waveform is a little taller. In the workspace, the wave audio region is moved accordingly.

The climax of the wave sound is now perfectly aligned with the transition between song sections at bar The effect would sound even better if the rise before bar 17 were shorter. Then drag to the right so the region starts at bar The region is now trimmed. All the edits you perform in the Audio Track Editor are reflected in the workspace. The wave sound now rises rapidly in the last bar of the breakdown and decays slowly in the next section, which works better for this transition.

Playing an Audio Region Backward You will now create a new region from the last chord of the Gtr chords region at the end of the Guitar track, and copy it to the beginning of the song. You will then reverse the new audio region to create a swelling sound effect during the introduction. You will now copy that region to bar 4, the last bar of the introduction. You have a new Gtr chords. In the Tracks area, you can see the Gtr chords. The swelling guitar chord sounds about right.

To get the full impact of the break at the end of the intro, the Gtr chords. To help line up the end of the reversed guitar with the first notes on the bass track, you can zoom in horizontally and position the playhead at the beginning of the Skyline Bass. Now the swelling guitar chord sounds smooth. Aligning Audio Accurately aligning audio material to the grid, or to other instruments in the song, is crucial to realizing a professional-sounding song. No amount of plugins, mixing, or mastering techniques can fix a sloppy arrangement, so getting a tight-sounding arrangement before moving on is important.

You will now import a guitar recording that was removed from the workspace but kept in the Project Audio Browser. That guitar was removed because of timing issues, which you can now fix using the Flex tool.

The third note, at bar 2, sounds out of place, while the other notes play at the second and fourth beat of each bar, much as a snare would be heard in a drum pattern.

You will move that third dead note to the second beat of bar 2. The audio files used on the Guitar track are analyzed for transients. You may see a progress window briefly. You will learn more about flex editing in Lesson 7. Depending on its position over the waveform, the Flex tool can perform different functions, indicated by different tool icons. The dead notes in the first two bars now sound consistent. The dead notes in this guitar region are still not located perfectly on the grid.

If you wanted to take this a little further, you could set your snap mode to Beat, zoom in closer on the first guitar note, and use the Flex tool to drag it exactly on the beat. You now know how to read a waveform, identifying notes and their attacks to perform precise and clean edits.

You acquired skills with a number of editing tools—such as the Marquee tool, Fade tool, Resize tool, Flex tool, take folders, and snap modes—that you will continue to use as you edit recordings and arrange projects. Further, you can now accelerate your workflow by choosing the appropriate Left-click and Command-click tools for each job.

As you produce more music in Logic, you will continue sharpening those skills in the course of becoming an increasingly proficient audio engineer. What is nondestructive audio editing? Where can you perform nondestructive editing? How do you comp takes? How do you prepare to edit the takes inside a take folder?

How can you see the result of your comp as regions? How do you add a fade-in or fade-out to a region? How do you add a crossfade between two regions? How do you select a section of an audio region? Which tool allows you to move an individual note inside an audio region without dividing the region? Audio region editing that does not alter the audio data in the referenced audio file 2. In the workspace or in the Audio Track Editor 3.

Open the take folder, and drag over each take to highlight the desired sections. The take folder assembles a comp including all the highlighted sections. From the Take Folder pop-up menu, choose Flatten. Drag the Fade tool over the boundaries of a region or Control-Shift-drag the Pointer tool , or adjust the Fade In parameter in the Region inspector.

Drag the Fade tool over the junction of the regions or Control-Shift-drag the Pointer tool , or adjust the Fade Out parameter in the Region inspector. Use the Marquee tool. Goals Create a new project with a Drummer track Choose a drummer and drum kit Edit the drummer performance Arrange the song structure Edit performances in the new sections Customize the drum kit Tune and dampen individual kit pieces Work with electronic drummers Customize drum machines Convert Drummer regions to MIDI regions In most popular modern music genres, drums are the backbone of the instrumentation.

They provide the foundation for the tempo and groove of the piece. For recording sessions in which the instruments are not tracked at the same time, drums are usually recorded or programmed first so that the other musicians can record while listening to their rhythmic reference.

In this lesson, you will produce virtual indie-rock, hip-hop, and electro-house drum tracks. Creating a Drummer Track Drummer is a Logic Pro X feature that allows you to produce drum tracks using a virtual drummer with its own personal playing style. Its performance is placed in Drummer regions on a Drummer track.

Using the Drummer Editor, you can edit the performance data contained in a Drummer region. Each virtual drummer also comes with its own drum kit software instrument plug-ins: Drum Kit Designer or Drum Machine Designer which controls Ultrabeat in the background.

A new project opens along with the New Tracks dialog. A Drummer track is created along with an eight-bar Drummer region. At the bottom of the main window, the Drummer Editor opens, allowing you to edit the performance in the Drummer region that is selected in the workspace. The track is named SoCal Kyle , which is the name of the default drum kit and default virtual drummer in the Rock category.

The project tempo is set to bpm, which suits the selected music genre. The drummer starts with a crash cymbal and plays a straightforward rock pattern. At the end of the Drummer region, a drum fill leads into the next section, which you will add later.

If necessary, continue zooming vertically by dragging the vertical zoom slider or pressing Command-Down Arrow until you can see two lanes in the Drummer region. The Drummer region displays drum hits as triangles on lanes, roughly emulating the look of drum hits on an audio waveform. Kicks and snares are shown on the bottom lane; cymbals, toms, and hand percussions are on the top lane.

Now you can read the Drummer region. In the next exercise, you will listen to multiple drummers and several performance presets. Later, you will zoom in again to see the Drummer region update as you adjust its settings in the Drummer Editor. Choosing a Drummer and a Style Each drummer has his own playing style and drum kit, and those combine to create a unique drum sound.

In the Library, drummers are categorized by music genres. By default, choosing a new drummer means loading a new virtual drum kit and updating Drummer region settings. But sometimes you may want to keep the same drum kit while changing the drummer, which you will do in this exercise. The Library lets you access drummers and drum kit patches. The Drummer Editor shows the settings for the selected Drummer region.

A yellow ruler allows you to position the playhead anywhere within the region, and you can click the Play button to the left of the ruler to preview the Drummer region. As in the Tracks area, you can also double-click the ruler to start and stop playback. The selected region plays in Cycle mode, and the cycle area automatically matches the region position and length.

The selected region is soloed— indicated by a thin yellow frame. Soloing the region helps you focus on the drums when you have other tracks in the project. You are looking for a drummer with a simple, straightforward style that more appropriately serves the song. In the Tracks area, Cycle mode is automatically turned off, the dimmed cycle area returns to its original position and length, and the selected region is no longer soloed. When you click a preset, the region settings update and you can hear another performance from the same drummer.

The current patch is locked, and changing the drummer will no longer load a new drum kit. You are now ready to customize the performance.

Editing the Drum Performance In a recording session with a live drummer, the artist, the producer, or the musical director must communicate their vision of the completed song. They may ask the drummer to play behind or ahead of the beat to change the feel of the groove, switch from the hi-hat to the ride cymbal during the chorus, or play a drum fill in a specific location. In Logic Pro X, editing a drummer performance is almost like giving instructions to a real drummer.

Choose from dozens of drummers who each play in a different musical genre, and direct their performances using simple controls. Logic Pro X turns your Mac into a professional recording studio able to handle even the most demanding projects.

Capture your compositions and performances — from tracking a live band to a solo software-instrument session — and flow them into your songs. Seamless punch recording. Automatic take management. Logic Pro X makes it all easy to do — and undo. You can create projects with up to stereo or surround audio tracks and up to software instrument tracks, and run hundreds of plug-ins. Logic Pro X goes beyond the average sequencer with an advanced set of options that let you record, edit, and manipulate MIDI performances.

Full content visible, double tap to read brief content. Read more Read less. Customer reviews. How customer reviews and ratings work Customer Reviews, including Product Star Ratings help customers to learn more about the product and decide whether it is the right product for them. Learn more how customers reviews work on Amazon. Images in this review. Reviews with images. See all customer images.

Top reviews Most recent Top reviews. Top reviews from the United States. There was a problem filtering reviews right now. Please try again later. Verified Purchase. Also, no index in a book that is supposed to be a reference to a multifaceted, complex program? Very useful! This graphically enhanced manual really is superior to anything I've ever tried to read in the realm of a software tutorial book. Edgar explains things really well and the use of the numbering system to bring you exactly to where in the graphic the words on the page are describing is really a wonderful tool.

I would encourage Edgar in the future to use different shapes and colors for these link symbols. The book I purchased utilizes numbers 1 thru whatever may be necessary in a black circle. It is sometimes difficult to find the number in the graphic and perhaps if different colors or shapes were used that might be easier but this is still a 5 star book.

This book is far and away the best explanation of Logic Pro that I have found. Logic has the deserved reputation for being a powerful but obscure program, especially to non-professional musicians like me. The book begins with an explanation of Logic's architecture using an excellent analogy, and I found understanding the architecture to be key to understanding Logic's multifaceted and obscure UI.

While this old document has many typos, it is also an excellent description of how Audio Midi Setup works, especially with regard to Network MIDI connections.

Control Logic Pro windows using Catch modes You can control how windows update to reflect changes to the playhead position using Catch modes. When you work in Catch mode, the visible section of a window follows the playhead during playback or recording. If the Catch button is inactive, the display does not update, even when the playhead moves past the right edge of the visible portion of the window.

You also have the option of using Catch mode together with the Scroll in Play setting. If the Catch function of the window is also activated, the playhead remains in the middle of the window, while the background scrolls smoothly from right to left.

Content Catch mode is only available when Additional Options for Advanced editing is selected in the Advanced preferences pane. Turn on Content Catch mode 1. In Logic Pro, click the Catch button to turn on Catch mode. Link windows in a Logic Pro project When Additional Advanced Editing Options is selected in the Advanced preferences pane, you can independently link or unlink windows including the Tracks area, Piano Roll Editor, Score Editor, and Event List to control the relationship between what they display.

For example, you could set up two Event Lists, one showing arrange regions, and the other showing their contents, then click a region in the first Event List to update the contents of the second one. The Link mode options—Off, Same Level, and Content—allow you to control how information is displayed when working with related editor windows. In this case, the display level is always one level lower than that of the top window. You can also use Content Link mode in one Tracks area to display the folder contents of another Tracks area.

Same Level is not available. Create and recall screensets in Logic Pro You position windows in a layout that suits the way you work.

This layout of various windows, including their display size, zoom levels, position, and other settings, is called a screenset. Once defined, you can save, and freely switch between different screensets, much as you might between different computer displays. Screensets are numbered from 1 to 99 using only the 1 to 9 computer keys—the 0 key is assigned to the Stop command by default.

It happens automatically, as soon as you switch to another screenset. Thus, without any effort, your current working view is always stored as the current screenset. You can also switch a screenset automatically during playback using meta events.

Create a screenset 1. In Logic Pro, press any numerical key except 0; for example, 7. For two-digit screensets, press and hold Control while entering the first digit. Arrange your windows, including changes to zoom settings, the relationship of the Tracks area and editor, open or closed inspector and Browsers or List Editors areas, and so on.

Note: When you choose a screenset number that has not been saved, a maximized main window opens. For two-digit screensets, press and hold Shift while entering the first digit. Note: Screensets 1 to 9 can be recalled by freely defined key commands, not only the number keys on your computer keyboard. This allows you to use the number keys for other purposes, such as opening or closing windows.

The 1 to 9 key commands are called Recall Screenset 1—9 in the Key Commands window. Switch a screenset during playback 1. Set the playhead to the point where you want the screenset to change. The inserted meta event has a default value of 50 Project Select. You can stop screenset switching by muting the MIDI region that contains the meta 49 event.

For information about meta events, see Meta events in Logic Pro. A bullet appears in front of the screenset number to indicate that it is locked. Repeat the key or menu command to unlock the screenset. Copy screensets 1. In the Duplicate Screenset dialog, enter the target screenset number the screenset number that you want to copy to , and give it a name.

Rename the current screenset 1. The default is the visible window names. The name is automatically updated whenever a window or view is opened or closed.

Import all screensets from another project 1. In Logic Pro, do one of the following:. Navigate to and select the project file that you want to import screensets from, then click the Import button. Note: If accessing this feature via the All Files Browser, you also need to click the Import Settings button, which appears after clicking the Import button. In the Import Settings dialog, select the Screensets option.

Revert to saved screensets in Logic Pro You can easily revert to saved screensets. Some tools are common to all working areas, while others are available only in some working areas. When you choose a tool from the Tools menu, the pointer changes to show the chosen tool.

In general, you use a tool by clicking a region, note, or other item in that working area. If multiple regions are selected when you use a tool, the edits apply to all the selected regions for example, the Scissors tool cuts all selected regions at the same time position.

Where tools are available, there are two Tools menus: a Left-click and a Command-click Tools menu. You can assign separate tools to the Left-click and Command-click Tool menus. You can also assign the right mouse button if your mouse supports one.

For information about assigning tools, see Assign tools in Logic Pro. The pointer adopts the shape of the active tool, so you can quickly identify which tool is being used. The Command-click Tool menu is located on the right by default, but is located in the middle when a third Right-click tool is assigned.

See Editing preferences in Logic Pro. If you have a suitable mouse, you can also assign the right mouse button to any of the following:. You can set two different behaviors for the Pointer tool when using it in the Tracks area. Set the behavior of the right mouse button 1. Click Editing, then choose a setting from the Right Mouse Button pop-up menu. Choose the appropriate menu item to assign the tool, which is available when the right mouse button is pressed while editing.

Click a tool to choose it. When the Tool menu is open, you can also use the key shown next to a tool to select it. Note: When you choose a tool from the Tool menu by right-clicking, the tool is assigned to the left mouse button. Right-double-clicking in the working area of the active window resets the assigned tool to the Pointer tool.

Set the behavior of the Pointer tool in the Tracks area 1. Click Editing, then select the behavior you want for the Pointer tool. The Loop pointer and behavior can still be accessed in these click zones by holding down Option. Pointer tool The Pointer is the default tool when you open Logic Pro. You can use the Pointer tool to:. You can select multiple items by holding down Shift and dragging around the items.

The pointer also takes the shape of this tool when outside the working area, when making a menu selection, or entering a value. Pencil tool Use the Pencil tool to add new regions or events. You can also select, drag, loop, and alter the length of regions or events using the Pencil tool.

In the Score Editor, you can use the Pencil tool to add dynamic markings, accents, and other symbols to notes.

Eraser tool Use the Eraser tool to delete selected regions or events. When you click a region or event with the Eraser tool, all of the currently selected regions or events are deleted similar to pressing the Delete key. The Eraser tool can also delete an unselected region or event by clicking it. Text tool Use the Text tool to rename regions and other items, or add text to a score in the Score Editor.

Scissors tool Use the Scissors tool to split regions and events, allowing individual sections to be copied, moved, or deleted. Glue tool Use the Glue tool to join selected regions or events into a single region or event. Solo tool Click and hold a region with the Solo tool to listen to the selected region or event apart from the rest of the project. Moving the mouse horizontally also scrubs any events the pointer touches.

You can unmute the region or event by clicking it a second time with the Mute tool. If multiple regions or events are selected, the mute state of the clicked region or event applies to all selected regions or events.

Zoom tool Use the Zoom tool to zoom in by dragging over regions or other material, or over an empty part of the Tracks area. To revert to the normal zoom level, click the window background with the Zoom tool, or click while holding Control-Option. You can also access the Zoom function by pressing and holding Control-Option, regardless of which tool is active. Fade tool Use the Fade tool to create and edit fades, or to change the shape of fade curves.

Automation Select tool Use the Automation Select tool to select automation data and create automation points at region borders. Automation Curve tool Use to Automation Curve tool to bend or reshape the curve between two automation points, creating a nonlinear transition between the points.

Marquee tool Use the crosshair-shaped Marquee tool to select and edit parts of regions. In the Tracks area, you can select part of a region or regions with the Marquee tool and apply selection- based processing with audio effects. Flex tool Use the Flex tool for quick access to fundamental Flex editing functionality, without having to turn on Flex view in the Tracks area. Tools for specific working areas Tools specific to a particular editor or other working area are covered in the respective chapters for that working area.

Logic Pro advanced tools and options Logic Pro X provides the power and flexibility of previous versions of Logic Pro, while allowing you to turn groups of features on or off to streamline your workflow. For experienced users who have upgraded from Logic Pro 8 or 9 or Logic Express 8 or 9 , all advanced tools and additional options are turned on by default.

When you open an existing project in Logic Pro X, any additional options used by the project are turned on automatically. Users new to Logic Pro can start working with basic features and a streamlined interface.

In particular, users familiar with GarageBand will find a direct match for nearly all GarageBand features. All windows, views, menus, and key commands required for standard music production tasks are accessible in the app. You turn on advanced tools by selecting Show Advanced Tools in the Advanced preferences pane.

Turning on advanced tools without turning on any of the specific additional options lets you do the following:. Additional Options When Show Advanced Tools is selected, additional options providing further expert capabilities become available, and can be selected individually depending on the type of tasks you want to perform. When Show Advanced Tools is selected in the Advanced preferences pane, the following additional options are also available:.

For users upgrading to Logic Pro X, any additional options used by an existing project are turned on by default when you open the project. Turn on Additional Options 1. Select any of the specific additional options you want to use. Some features are only available when Show Advanced Tools is turned on, or when the corresponding Additional Options checkbox is selected. If a project makes use of features for example, Track Stacks that can only be created or edited when the Show Advanced Tools checkbox is selected, items using the feature will still play when Show Advanced Tools is turned off.

Features that need Additional Options to be selected have this icon. Undo and redo edits in Logic Pro You can undo one or more edit operations, and redo undone edits. Logic Pro includes an Undo History window with a time-ordered list of all edits that can be undone. You can also change the number of steps that can be undo in Logic Pro preferences. You can undo virtually any edit, including moves, deletions, renaming, and parameter changes; and the creation of new events, regions, channel strips, and more.

The Undo History window displays a list of all actions that can be undone. The most recent editing operation, which will be the first to be undone, is selected.

No undos or redos are possible for the deleted steps, once the Undo History has been deleted. Change the number of undo steps 1. Change the number in the Number of Undo Steps value slider. Manage Logic Pro content Logic Pro features an extensive Sound Library of Apple Loops, patches, drum kits, and other content that you can use in your projects.

When you install Logic Pro, essential sounds and instruments are included as part of the installation. Additional content is available to download after the installation is complete. You can view available content and select content to download in the Sound Library Manager. Some items in the Sound Library Manager have a disclosure triangle, which you can click to show and select individual content types to download. You can also download updated sounds and reinstall the complete Sound Library using the Sound Library Manager.

Updated sounds are indicated in the Sound Library Manager and can be downloaded. Some additional content can also be downloaded directly in the Library and the Loop Browser. When you select an item that requires additional content, a dialog appears, asking if you want to download the content. In the Library and the Loop Browser, items with content not yet installed include a Download button that allows you to download the content directly.

Content types The Sound Library includes the following types of content:. Content locations Logic Pro installs Sound Library content in several different locations on your computer:. Patches Patches are stored inside Logic Pro. They may be added, updated, or removed when a new version is installed.

When you relocate the Sound Library, Sound Library content except for Apple Loops, Impulse Responses, patches, software instrument presets, and those plug-in settings stored in the app bundle is moved to the new location.

User-created content is not affected. Relocating the Sound Library to an external drive can free up a large amount of disk space on your system drive.

If you change your mind or decide you no longer want to keep the content in another location, you can relocate the Sound Library back to its original location.

When you install additional content after relocation, it is installed in the new location. When you relocate the Sound Library, it is also relocated for these apps if they are installed on your computer. This can be useful to make sure you have the latest version of all available content, and also in case the drive containing the Sound Library is no longer available. If the Sound Library is available in its current location when you reinstall it, it is reinstalled in the same location.

If the Sound Library is not available for example, if it is installed on an external drive that is lost or not connected to your computer , it is reinstalled in the default location on your system drive. You can view the capacity of the Instrument Library and Apple Loops library and delete each of these items.

If you delete Logic Pro content that is required for a patch or software instrument, Logic Pro prompts you to re-download that content the next time you try to use the patch or instrument. Download additional content 1. While additional content is downloading, a progress bar appears in the lower part of the LCD. You can view more detailed information about the progress of the download by clicking the progress bar. Download additional content in the Library or the Loop Browser Items in the Library and the Loop Browser that require additional content are indicated by a Download button.

Relocate the Sound Library 1. The Relocate Sound Library window opens, showing available drives and the free space available on each. Unsuitable drives are dimmed, with the reason for their unsuitability shown in the Comments column. Select the new Sound Library location, then click Relocate. If other music creation apps such as GarageBand or MainStage are open, you are asked to close them before relocation can proceed. When relocation is complete, the Relocate Sound Library window closes.

You can also view information directly in the app using the Quick Help feature. Quick Help You can view a brief description of windows, controls, and other elements of the Logic Pro interface without leaving the app or interrupting your workflow.

You can view Quick Help either next to the pointer or in a movable floating window. You can also click and hold the title bar of the Quick Help pane in the inspector, then drag the Quick Help pane out of the inspector. Each tutorial project provides simple, step-by-step instructions for one of the features in the latest version of Logic Pro.

You can open a tutorial project and follow the steps at your own pace, making hands-on changes to the project as you learn more about working in Logic Pro.

Logic Pro Instruments Provides comprehensive instructions for using the powerful collection of instruments included with Logic Pro.



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